Very happy to be involved with this program. I will be co-MC’ing the event with Jeff Kosciejew! We promise there will be MAGIC!
Get your tickets here: https://www.eventbrite.ca/e/happy-melly-exploration-day-tickets-26636167494
I admit, I used to love project plans. I was a master of MS Project, with a sub-specialty in GANTT charts. I could link and unlink, change durations and critical paths with the best of them. You need a project to end in November, bang! it ends in November (the 30th, but still November).
Now, I cringe when I see them. I realize how much wasted time and effort went into these. And the wasted bullshit. “Can you finish testing by the 15th?” “Abso-fucking-lutely” and they still aren’t finished to this day.
Douglas Adams summed up deadlines very nicely with this:
Hours spent changing dates, futzing with dependencies, all to make something that wasn’t going to happen. Countless useless meetings, that had been scheduled and re-scheduled multiple times, which to be honest, should have been the first clue that the plan wasn’t going to work.
Under Agile the fixed project plan goes away in favour of getting work done. However, the Project Management Pyramid still holds in one aspect, flexible scope.
Utilizing Agile you are able to get a better understanding of scope and, it seems, people are more willing to negotiate on scope, which helps bring in the cost and time elements as well. You only have 3 months until release? Fine, we are going to work on the items that have the highest value.
All this doesn’t mean you don’t need to have a plan (and saying this is going to make some of my friends in the Agile community get mad at me). There are other parts of the organization that rely on the output of the development effort and need to have an awareness of when things are happening so they can coordinate items on their side. Letting Load & Performance testing know that you are delivering, and when you are delivering, gives them the ability to plan for the work that is coming to them. Release management, sales, marketing, security, hosting, and support are all groups that need to have a forward notification that projects are coming their way. The main difference between a ‘traditional project plan’ and the agile plan is the way in which it is communicated. You don’t need to send a thousand line plan to all the stakeholders to get their approval and buy in.
You need to involve them in the Vision Sessions, the demos, and grooming sessions so they know when things are coming their way, can better plan for what is coming and put items on their own boards to handle the workload and timing. I’ve held hour long ‘planning’ sessions (they really were scrum of scrums but I couldn’t title them that) to make sure all the teams were aware of what was coming, and what changes were happening in schedule and scope.
No need to spend hours updating and sending out a project plan before a meeting, only to have the content of the plan change during the meeting, requiring a subsequent update that becomes out of date as soon as it was documented. Communication is the key.
I been working with Jason Little (@jasonlittle) on delivering Vision Collaboration Workshops for my company, PointClickCare. By ‘working with’ I mean he’s been doing all the presenting and I get to stand around, watch him and chip in my 2 cents whenever necessary. I will be conducting this workshop on my own in the coming months and leaning on Jason’s experience to get me through them.
One of the great games that he has introduced me to is a communications game that highlights the benefits of doing things the agile way.
You break the group into two teams, “Product” and “Developers”. Have the Developers leave the room while you give the instructions to the Product team. The Product team is given a picture:
and 5 minutes to write a specification document describing how to draw this. The Developers come back in and read the spec and draw what they have read. They are not allowed to ask the Product any questions other than handwriting clarifications.
You get some very interesting diagrams:
Ask the Product people if they would accept this version and the vast majority reject. There are some exceptions, this drawing, for example was fantastic:
The next round has a different drawing and a different set of rules. This time, in 5 minutes, you have the Product and Developers sit together and the Product describes what they want while watching the Developers draw. The only rules are they can not show the Developers the picture and they can not use their hands.
After the 5 minutes you get a very different result. Nearly everyone experiences a sharp increase in acceptability, a better drawing that closely matches what they were working from.
I’ve used this as a team building exercise for a couple teams outside of agile and had great success with it. When using it for communication techniques, I had the teams sit back to back for the first round instead of writing out the requirements. The second round I had them facing each other. It really highlights the benefit of proper communication.
The PM’s time is spent on a myriad of activities (as found here):
• Planning and Defining Scope • Activity Planning and Sequencing • Resource Planning • Developing Schedules • Time Estimating • Cost Estimating • Developing a Budget • Documentation • Creating Charts and Schedules • Risk Analysis • Managing Risks and Issues • Monitoring and Reporting Progress • Team Leadership • Strategic Influencing • Business Partnering • Working with Vendors • Scalability, Interoperability and Portability Analysis • Controlling Quality • Benefits Realisation
Notice the centralization of responsibility and the single focus on this one individual for the planning (mentioned several times) and documentation as referenced by ‘estimating’, ‘developing’ and ‘analysis’. The PM is the one person with their neck in a noose as far as the project goes, a very visible and real alliteration of what happens if the project doesn’t go well. But also notice that of all of these actions, none of them create any real business value. They are all based on making sure everyone knows what they are doing and where the project is going.
The real business value is created by doing actual work.
Planning and defining scope happen in real time and is distributed between the entire team. Distributed work is still getting done, however with Agile it’s getting done as needed and it’s not a separate phase of a project. Same goes for almost all of the other activities; they are all done as and when needed and not as a stand alone effort. As well, the work is distributed to the entire team or it is deferred indefinitely.
I learned this one a few months ago and have been using it in retrospectives and in some of the training I have been part of. It’s called “Fortunately/Unfortunately”. I explain that this warm up exercise helps with communication skills by making the participants actively listen to what the previous person said and then responding appropriately.
The instructions are quite simple. The first person in the group starts a sentence with “Fortunately” and the next person follow up on the sentence with “Unfortunately”. It’s important that they listen to what was said and make their sentence follow the same theme. During one session I had started with “Fortunately my wife is pregnant” and the next person, who obviously wasn’t paying attention stated “Unfortunately the Raptors are out of the playoffs.”.
I use the “Fortunately my wife is pregnant” when I am explaining the game to the group because it also loosens them up and gets them laughing as I follow that statement up with “Unfortunately the baby isn’t mine”!
During this exercise there is a lot of laughter and creativity, which really helps everyone loosen up before your session.